SCRUM CERTIFIED PRODUCT OWNER

SCRUM CERTIFIED Online Training In Pune

The Scrum Certified Product Owner (CSPO) is a certification offered by Scrum Alliance, a globally recognized organization in the field of Agile and Scrum methodologies. CSPO is a role-focused certification that validates an individual’s expertise in Agile product management and their ability to effectively represent the interests of the customer and stakeholders in a Scrum team. The Scrum Certified Product Owner (CSPO) certification is valuable for professionals who want to excel in the role of a Product Owner in Agile and Scrum environments.

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BEST SCRUM CERTIFIED PRODUCT OWNER TRAINING IN PUNE | ONLINE

Duration of Training : 40 hrs

Batch type : Weekdays/Weekends

Mode of Training : Classroom/Online/Corporate Training

 

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1. Understanding the Role of the Product Owner

Fundamentals of the Product Owner Role
1.   1.1. … describe the responsibilities of the Product Owner role and the benefits of Scrum Team
collaboration.
2.   1.2. … report that the Product Owner helps the organization realize value through delivering
product solutions that delight customers and users within the constraints of technical feasibility.
3.   1.3. … describe the Product Owner’s role in the various Scrum events.
4.   1.4. … list at least three personal qualities of a Product Owner that support effective delivery
and validation of product ideas. For example: emotional intelligence, collaborative skills, motivating
teams, knowledge of Scrum, ability to work and empathize with customers, ability to
communicate difficult decisions at all levels, ability to work within an organization to remove
impediments,
ability to say no, business skills, knowledge of the complete product life cycle, ability to apply
the 80/20 rule, conflict management, negotiation skills, ability to influence, ability to make
decisions, domain expertise.
5.   1.5. … identify the impact on a Scrum Team and organization of at least three anti-patterns
that might exist for Product Owners and report on one. For example: The Product Owner is
viewed as simply an order taker; the Product Owner says, “It’s all important,” focusing only on
strategy and handing details off to the Development Team; leaving everything ambiguous,
letting the team figure it out with no input; telling the team how to do their job.
6.   1.6. … discuss at least three types of organizational contexts that affect the approach to the
Product Owner role and report on one. For example: A Product Owner has complete ownership
of target customer, problem, and solution; a Product Owner owns the delivery of someone
else’s idea or initiative; a Product Owner delivers a shared service to other teams in the
organization; a Product Owner works on short-term projects that they own the outcome for, etc.
7.   1.7. … explain why Scrum as a framework works for product development and how the Scrum Team
delivers product increments. For example: Discover and evaluate a real-world product idea where the
output delivered a successful outcome and used feedback loops to inspect and adapt plans for further
value delivery; describe how Scrum reduces risk through inspection and adaptation over short
timeframes; describe how Scrum creates an environment where imperfect knowledge and/or decisions
are acceptable since Scrum enables error corrections.


Working with Stakeholders
1.   1.8 … use at least one technique to provide transparency to stakeholders on goals and
progress. For example: release burn-up chart, roadmap, sprint reviews, etc.
2.   1.9 … list at least three different decision-making approaches a Product Owner might use,
depending on their context. For example: Product Owner decides and informs the team,
Product Owner consults the Development Team and/or stakeholders and then decides,
Product Owner delegates a decision, etc.
3. 1.10 … define a facilitator and discuss at least two situations where the Product Owner might
act as a neutral facilitator and when they might use a different engagement approach.
4. 1.11 … list one technique a Product Owner could use when engaging with stakeholders to
gather information or insights (e.g., affinity grouping, dot voting, fist of five, open-ended
questions, etc.).


Working with the Development Team
1.  12 … describe how the Product Owner collaborates with the Development Team on activities such
as defining done and backlog creation, refinement, and ordering.


Product Ownership with Multiple Teams
1.  13 … list at least three techniques for visualizing, managing, or reducing dependencies between
teams. For example: Coordinate with other Product Owners, redefine product backlog items to remove
dependencies, ensure product backlogs are visibly shared between Product Owners and Scrum
Teams.

 

2. Describing Purpose and Strategy

Product Strategy
1.   2.1 … define the terms purpose, vision, mission, strategy, and tactics in relation to the work.
(Note for trainers/coaches: These terms are debated among experts in the business
community, so the goal is not to “get the right answer” but to have the discussion and agree
how the terms might be used on the learner’s team.)
2.   2.2 … communicate the purpose of a product idea by describing the problem being solved,
who is most affected by the problem, how the team’s efforts will improve the situation, and how
that solution’s effectiveness will be evaluated.
2.3 … identify at least two approaches to identify purpose or define strategy. For example: co-creating,
collaborating.
2.4 … explain how strategy is impacted from outside the Scrum Team. For example: alignment with
other parts of the business, hiring, channel partners, cost structure, metrics, etc.

 

Roadmaps and Release Planning
1.   2.5 … describe at least three different strategies for the incremental delivery of a product. For
example: opportunistic, multi sprint releases, fixed date or fixed scope, release each sprint,
continuous delivery (in sprint), etc.
2.   2.6 … explain how to create a prioritized product roadmap with stakeholders.
3.   2.7 … describe a solution or feature as progressively smaller items that may be completed in a
sprint.

 

3. Understanding Customers and Users

Customer Research and Product Discovery

1.   3.1 … compare and contrast the needs of three key groups: users who use a product,
customers who buy a product, and any additional stakeholders who benefit from the product’s
delivery and use.
2.   3.2 … illustrate at least one approach for segmenting customers and users. For example:
customer
types, geography, regulatory bodies.
3.   3.3 … describe a strategy for product prioritization by focusing on specific user/customer types
for discovery and delivery versus a strategy of focusing on multiple users and customers
without focus.
4.   3.4 … describe at least three benefits and apply at least one technique to connect teams
directly to
customers and users to build deeper understanding and empathy. For example: job
shadowing, customer interviews, customer observation, collaborative customer games,
usability testing, or simulating customer experience.
5.   3.5 … use one technique to describe users and customers, their jobs, activities, pains, and
gains. For example: empathy maps or personas.
6.   3.6 … describe at least three techniques to generate new product and feature ideas, and
practice one. For example: design studio, brainstorming, collaborative customer games, etc.
7.   3.7 … describe at least three aspects of product discovery and identify how each contributes to
successful product outcomes. For example: user research, customer experience design,
interaction design, usability engineering, visual design.
8.   3.8 … list at least three techniques to connect teams directly to customers and users to build
deeper understanding and empathy (e.g., job shadowing, customer interviews, customer
observation, collaborative customer games, usability testing, or simulating customer
experience).

 

4. Testing Product Assumptions

4.1 … explain how the sprint review is an effective inspect-and-adapt step to review the product
increment built, user insights, experiments, options, and product opportunities.
4.2 … recognize the difference between an assumption and a hypothesis.
4.3 … describe how Scrum supports testing product assumptions by using each sprint to experiment
and
learn about the product, specific process adaptations, and the plan followed.
4.4 … discuss opportunities to test assumptions during product discovery, product development, and delivery (i.e., find the problem, find the solution, produce the solution, validate).
4.5 … list at least three reasons why a Product Owner performs discovery and validation work. For
example: the low use rate of delivered features, the high failure rate of start-ups, the impact of
cognitive bias on decision making, complexity science, pace of change, risk reduction, etc.
1.   4.6 … describe at least one approach to choosing which assumption should be tested first. For
example: highest business risk, most opportunity for learning, highest technical risk, etc.
2.   4.7 … list at least three approaches to testing assumptions by their cost and the quality of
learning. For example: building a potentially releasable product, problem and solution
interviews, ethnographic research, direct user observation, A/B tests, concierge/Wizard of Oz
MVPs, paper prototypes, customer games, functional prototypes, etc.

 

5. Working with the Product Backlog

Differentiating Outcome and Output
1.   5.1 … describe the relationship between outcome and output and the Product Owner’s
responsibility to maximize value. For example: Output is a measure of what was built, outcome
is how that output impacts users and customers; the resulting business value that this provides.
2.   5.2 … describe at least three attributes of a product backlog item that helps assess maximizing
outcome and impact. For example: who needs it, why do they need it, how to test it, why it is
valuable, how long it might take to build, etc.

Defining Value
5.3 … define what value is (and is not). For example: modeled or assumed value, actual value to
customer, ROI, maximizing learning, risk/de-risk, acquiring new customers.
5.4 … list at least two techniques to measure value. For example: usage metrics, NPS, customer and
user interviews, social media sentiment, direct observation, ROI, profitability of the product, inbound
customer feedback, etc.
5.5 … describe value from the perspective of at least three different stakeholder groups. For example:
users, business stakeholders, or Development Team members.

Ordering Items
5.6 … describe at least three criterion to consider for ordering the product backlog and apply one. For
example: strategic alignment, business value, user value, learning value, time to market, estimated
cost of building, risk, etc.
5.7 … apply at least one technique to order the product backlog. For example: Kano attributes,
validated learning, walking skeleton, dot voting, Pareto (80/20 rule), bubble sort, lifeboat strategy,
collaborative customer games.

Creating and Refining Items
5.8 … identify at least three sources of product backlog items. For example: stakeholder groups,
regulatory requirements, learning from validation, defects, technical concerns, etc.
5.9 … create product backlog items that reflect impact and desired outcome. For example: user stories
and acceptance criteria, use cases, hypotheses, BDD, system qualities, spikes.
5.10 … describe at least one approach to accomplishing product backlog refinement. For example:
weekly meetings with the Scrum Team, ongoing ad hoc refinement as needed, Product Owner does
the majority of product backlog refinement.
1.   5.11 … recognize the pros and cons of a “just-in-time” approach for product backlog
refinement vs. an “all-at-once” approach.
2.   5.12 … describe at least three tools to communicate, clarify, and refine the Scrum Team’s
understanding of product backlog items and implement two tools. For example: roadmaps, user
story map, wireframe, use cases, flowcharts, prototypes, estimates, or acceptance criteria.
3.   5.13 … explain at least two approaches to identify small, valuable, releasable subsets of a big
idea or feature. For example: minimum viable product release, release to learn, minimum
marketable features, valuable vertical slices, etc.
4.   5.14 … describe one benefit of decomposing larger, valuable product backlog items into
smaller, reprioritized items. For example: 80/20 rule, YAGNI.
5.  5.15 … refine larger product backlog items into smaller ones that are “Ready” to be built by the
Development Team in a sprint.

 

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